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introduction [2017/07/29 21:18]
gm_cameron [How does a Society Game work?]
introduction [2017/10/07 21:47] (current)
gm_cameron [What's a Roleplaying Game?]
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    * **OOC** or **OC:** Out of Character. Events and circumstances in the real world. For example, //​Aftermath//​ sessions take place OOC every Tuesday in term.    * **OOC** or **OC:** Out of Character. Events and circumstances in the real world. For example, //​Aftermath//​ sessions take place OOC every Tuesday in term.
-   * **IC:** In Character. Events and people in the world of //​Aftermath//​. For example, the sessions of //​Aftermath//​ occur IC every [[TO BE CONFIRMED]].+   * **IC:** In Character. Events and people in the world of //​Aftermath//​. For example, the sessions of //​Aftermath//​ occur IC every week in [[when and where|the Oscar Wilde Room, Magdalen College]].
    * **GM:** Game Master or Game Moderator. Us! The team of people who write, run and maintain the game for your playing pleasure. The first place to turn if you have a question.    * **GM:** Game Master or Game Moderator. Us! The team of people who write, run and maintain the game for your playing pleasure. The first place to turn if you have a question.
    * **PC:** Player Character. You! The characters that //​Aftermath//​ players create and represent in the fictional world. You will usually play the same PC every week through the course of the game, though you may switch or retire a character if you get bored or your character dies. Retired characters cannot be brought back if you change your mind.    * **PC:** Player Character. You! The characters that //​Aftermath//​ players create and represent in the fictional world. You will usually play the same PC every week through the course of the game, though you may switch or retire a character if you get bored or your character dies. Retired characters cannot be brought back if you change your mind.
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 //​Aftermath//​ is specifically a freeform((or "​parlour"​)) live roleplaying game, which means that instead of narrating your character'​s actions during game sessions, you actually perform them; you turn up each week, walk around and talk to other characters, make deals, trade news, gossip, diplome, eavesdrop and orate. This doesn'​t mean you need to be a great public speaker, or even a particularly good actor---just be able to speak as your character would! //​Aftermath//​ is specifically a freeform((or "​parlour"​)) live roleplaying game, which means that instead of narrating your character'​s actions during game sessions, you actually perform them; you turn up each week, walk around and talk to other characters, make deals, trade news, gossip, diplome, eavesdrop and orate. This doesn'​t mean you need to be a great public speaker, or even a particularly good actor---just be able to speak as your character would!
  
-//​Aftermath//​ sessions take place in [[TO BE CONFIRMED]], with protections in place to prevent violence. In general, the sessions will be for discussions between players and NPCs and any other activity will take place in turnsheets. ​+//​Aftermath//​ sessions take place in [[when and where|the Oscar Wilde Room]], Magdalen College. This represents the mysterious room detailed in the [[The Signs]], with protections in place to prevent violence. In general, the sessions will be for discussions between players and NPCs and any other activity will take place in turnsheets. ​
  
 Most importantly:​ roleplaying is about having fun and creating stories with other players. Absolutely no experience is required to play the Society Game (indeed, it's designed to offer an easy route in for new roleplayers!),​ and there will be plenty of supportive people on-hand to help you out if you're confused about any aspect of the game. Turn up and enjoy yourself! Most importantly:​ roleplaying is about having fun and creating stories with other players. Absolutely no experience is required to play the Society Game (indeed, it's designed to offer an easy route in for new roleplayers!),​ and there will be plenty of supportive people on-hand to help you out if you're confused about any aspect of the game. Turn up and enjoy yourself!
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 During these meetings, players exchange news, meet with other survivors, organise groups to do things, and make plans of their own. The GMs will be on hand to offer help, advice, information and to keep the game running smoothly, as well as playing various NPCs every week. During these meetings, players exchange news, meet with other survivors, organise groups to do things, and make plans of their own. The GMs will be on hand to offer help, advice, information and to keep the game running smoothly, as well as playing various NPCs every week.
  
-Each week between games represents three months of IC time[[TO BE CONFIRMED]]. That's the period during which your character has the most freedom to act; you can explore new locations, create new tools, take action against other PCs, fight, trade and scheme! Each week, we ask that players [[turnsheeting|send in a summary]] of what they want their character to be doing in that two month period[[TO BE CONFIRMED]], known as a '​Turnsheet';​ the GMs will then judge the results of your actions and report back to you on how everything went.+Each week between games represents three months of IC time. That's the period during which your character has the most freedom to act; you can explore new locations, create new tools, take action against other PCs, fight, trade and scheme! Each week, we ask that players [[turnsheeting|send in a summary]] of what they want their character to be doing in that three month period, known as a '​Turnsheet';​ the GMs will then judge the results of your actions and report back to you on how everything went.
  
 There is a system for these turnsheet actions, detailed [[turnsheeting|here]],​ but don't feel you need to memorise it all; we're more than happy to help you out if you're having trouble working out what you want to do in the early weeks! There is a system for these turnsheet actions, detailed [[turnsheeting|here]],​ but don't feel you need to memorise it all; we're more than happy to help you out if you're having trouble working out what you want to do in the early weeks!
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   * [[Character Creation]]: When you want to start putting together your character for the game.   * [[Character Creation]]: When you want to start putting together your character for the game.
   * [[Style and Tone]]: To get some initial idea about the feel of the game, without reading through every page on the wiki.   * [[Style and Tone]]: To get some initial idea about the feel of the game, without reading through every page on the wiki.
-  * [[Sessions]]:​ To give more details as to how sessions work. 
   * [[Turnsheeting]]:​ This will get you up to speed on how turnsheets work, if you don't yet know.   * [[Turnsheeting]]:​ This will get you up to speed on how turnsheets work, if you don't yet know.
 +  * [[Conduct and Themes]]: All games run by OURPGSoc are run under our conduct and themes policy. It is expected that everyone is familiar with the policy before taking part in OURPGSoc activities. The page on the wiki contains some specific details about the Conduct and Themes that may vary between games.
introduction.1501363085.txt.gz ยท Last modified: 2017/07/29 21:18 by gm_cameron