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wounds
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====== Wounds ====== In Aftermath, characters will find themselves in danger from both nature and each other. As such, your characters can acquire a variety of physical wounds, ranging from bruises to lost limbs. Similarly, your character can become ill or poisoned to varying degrees of severity. =====Types Of Wounds===== Wounds come in three levels of severity: superficial, serious, and permanent. ^**Type of Wound**^**Duration**^**Effects**^**Removed By**^**Examples**^ |Superficial|One turn|No mechanical effects|Doesn't need to be removed|Bruises, upset stomach, headache| |Serious|Two turns, one turn to recover|Will affect skills negatively|Basic medical skills|Deep wound, venomous bite, flu| |Permanent|Indefinitely|Will affect skills negatively|Advanced medical skills|Lost limb, badly infected wound| =====Getting Rid Of Wounds===== Getting rid of wounds takes a major action from either your own character and the character healing your character. The character doing the healing can heal two people with one major action, whilst being healed takes a full major action. The medical skills to remove a wound depend on how bad the wound is, as in the table above. You don't need to do anything to get rid of superficial wounds. A serious wound will last two full turnsheets, and so will last 6 actions unless it is treated. Once it has been treated, it will only affect one turn. That is, if it is treated it will last 3 actions instead of 6. Some wounds, such as loss of a limb, are permanent and cannot be removed. However, with advanced medical skills, their effects on your character can be reduced. For example, creating a prosthetic leg for someone who has lost their own.
wounds.1500231939.txt.gz
· Last modified: 2017/07/16 19:05 by
gm_cameron
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