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quirks [2017/07/16 21:59]
gm_cameron created
quirks [2017/10/05 16:17] (current)
gm_zac
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 They are purchased at [[Character Creation]] and can be both acquired and lost in play through various means (but not mechanically through [[advancement|Character Advancement]]). They are purchased at [[Character Creation]] and can be both acquired and lost in play through various means (but not mechanically through [[advancement|Character Advancement]]).
  
-At character creation you start with **1** positive Quirk and may take up to an extra 3 positive quirks by taking a matching number of negative Quirks. Each Faction-Inspired Quirks counts as two positive quirks and one negative quirk. All Quirks can only be taken once each.+At character creation you start with **1** positive Quirk and may take up to an extra **3** positive quirks by taking a matching number of negative Quirks. Each Faction-Inspired Quirks counts as two positive quirks and one negative quirk. All Quirks can only be taken once each. There are no mutually exclusive Quirks. 
 + 
  
 ===== Personal Quirks ===== ===== Personal Quirks =====
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 These Quirks relate intrinsically to your character, their skills, physique and personality. These Quirks relate intrinsically to your character, their skills, physique and personality.
  
-=== Animal Magnetism ​(+) ===+=== Tough Cookie ​(+) === 
 + 
 +For whatever reason, you've always been a little tougher than the average person. Wounds you incur have a chance of being a level less severe than they should have been. 
 + 
 +=== Glass Jaw (-) === 
 + 
 +You've never been one to roll with the punches; even the smallest wound can leave you out of the action for a couple of days. Wounds you incur have a chance of being a level more severe than they should have been.
  
-You have always found that animals are well disposed towards you. Small fluffy animals have been known to nuzzle right up to you whilst large ferocious animals usually give you the benefit of the doubt when you accidentally invade their territory. 
  
 === Wealth of Experience (+) === === Wealth of Experience (+) ===
  
-You have a broader base of experiences than most people. You start the game with 4 basic skills instead of 3.+You have retained ​a broader base of experiences than most people. You start the game with 4 basic skills instead of 3.
  
-=== Dependant ​(-) ===+=== Off To A Bad Start (-) ===
  
-You didn’t quite get the hang of surviving by yourself like everybody else didYou require somebody (which ​may be an NPC) to spend an action looking after you each turn, or you may start to struggle.+The first few months have taken a rather large toll on you. You start the game with a permanent woundBe aware that there may not be anybody capable of fixing this for some time.
  
-=== Tough Cookie ​(+) ===+=== Animal Magnetism ​(+) ===
  
-For whatever reason, you'​ve ​always ​been a little tougher than the average person. Wounds ​you incur have a chance of being a level less severe than they should ​have been.+You have always ​found that animals are well disposed towards ​you. Small fluffy animals ​have been known to nuzzle right up to you whilst large ferocious animals usually give you the benefit of the doubt when you accidentally invade their territory.
  
-=== Glass Jaw (-) ===+=== Animal Repellent ​(-) ===
  
-You've never been one to roll with the punches; even the smallest wound can leave you out of the action ​for a couple ​of daysWounds ​you incur have chance of being level more severe than they should have been.+In your case the stupid beasts always seem to have it out for you. Even harmless pets tend to snarl at you for little apparent reason. 
 + 
 +=== Can't Do It Alone (-) === 
 + 
 +You didn’t quite get the hang of surviving by yourself like everybody else didTasks you try to undertake alone will not go as well as you might expect. Only in group do you find you live up to your true potential. 
 + 
 +=== Dependant (-) === 
 + 
 +There is survivor (NPC) that you are committed to keeping alive as long as possible. They will infrequently need your help in order to achieve this.
  
 === Oh Look! I’ve Been Impaled! (-) === === Oh Look! I’ve Been Impaled! (-) ===
  
 You have the inability to feel physical pain. Whilst this sounds like a good thing, it actually results in your body taking a lot more punishment before you even realize that something’s wrong. You have the inability to feel physical pain. Whilst this sounds like a good thing, it actually results in your body taking a lot more punishment before you even realize that something’s wrong.
 +
 +=== Colourblind (-) ===
 +
 +You are completely unable to distinguish colours. This may make it harder to find the blue flower with red thorns.
 +
 +=== Bad Sense Of Direction (-) ===
 +
 +You occasionally go astray when following directions. If given a map you would have it upside down for months without realising it.
  
 === Luxury Item (+) === === Luxury Item (+) ===
  
-You have managed to secure ​a useful or valuable item or stock of items. Specify what you would like this to be and we will provide you with something as close to your choice as possible that would make sense in the scope of the game.+You have managed to scavenge ​a useful or valuable item or stock of items. Specify what you would like this to be and we will provide you with something as close to your choice as possible that would make sense in the scope of the game. Examples could include a crate of chocolate bars, a machete, or a vial of antibiotics. Requests for working, complex technology are likely to be denied.
  
 ===== Faction-inspired Quirks ===== ===== Faction-inspired Quirks =====
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 === Bureaucrats - Lobbyist (++-) === === Bureaucrats - Lobbyist (++-) ===
  
-Through a chance encounter you have managed to gain the favour of a middle-ranking bureaucrat. ​A word in the right ear often gets favourable ​policies made or resources invested in your buildings. However as with all these things, the red tape often means these changes will be several months coming.+A word in the right ear often works wonders. You frequently find policies made in your favour ​or resources invested in your buildings. However as with all these things, the red tape often means these changes will be several months coming.
  
 === Heralds - A Singular Purpose (++-) === === Heralds - A Singular Purpose (++-) ===
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 === Children - Nature'​s Touch (++-) === === Children - Nature'​s Touch (++-) ===
  
-You are remarkably attuned to the workings of the natural world. Tasks involving the manipulation of organic material will generally go a lot better in your hands. Man-made technology on the other hand often fails you.+You are remarkably attuned to the workings of the natural world. Tasks involving the manipulation of organic material will generally go a lot better in your hands. Man-made technology on the other hand often fails you. Perhaps you just don't have the knack for it.
  
 === Truth - Tabloid Investigator (++-) === === Truth - Tabloid Investigator (++-) ===
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 Someone out there wants to see you suffer. They may interfere with your work. If only you could remember who it was or why they harbour such hatred. Someone out there wants to see you suffer. They may interfere with your work. If only you could remember who it was or why they harbour such hatred.
 +
 +=== Mystery History (-) ===
 +
 +Unbeknownst to you, you previously had a certain level of infamy. Survivors may find records of your past deeds and even use it against you.
  
 === Mystery Talent (+) === === Mystery Talent (+) ===
quirks.1500242358.txt.gz · Last modified: 2017/07/16 21:59 by gm_cameron