All games run by the Oxford University Role-Playing Games Society are subject to the Conduct and Acceptable Themes Policy which can be found on the OURPGSoc website. It is expected that all GMs and players will be familiar with this policy when playing Aftermath.
Aftermath is a game about an apocalypse, which is an inherently dark subject; widespread death and destruction isn't a traditionally “happy” topic. While we expect to explore some of this in the game (see Style and Tone for more details of this), we do not expect this game to be entirely focused on these dark themes, and we are aiming for a game that will appeal to as broad a range of people, characters, and playstyles as possible. A list of all potentially sensitive themes we expect to occur over the course of the game can be found below.
If another player is making you uncomfortable, please bring the matter to the GM team either in person or via email (email@example.com). If a GM is making you uncomfortable and you wish to discuss it confidentially, then please contact the CAMPO1), Cameron in person or via his personal email (firstname.lastname@example.org). If Cameron is making you uncomfortable then concerns should be raised with the society president, Matilda (email@example.com).
If you have any phobias, please let the GM team know so that we can do our best to ensure you are comfortable at all points in the game. Additionally if there are specific ways in which things are likely to be an issue (such as detailed description in turnsheets vs. a verbal description that doesn't go into detail) let us know so that we can work around things where possible.
Unfortunately, the GM team has limited resources and occasionally errors occur. While we will do our utmost to ensure everything on this page is adhered to as possible, in the event you think something has gone wrong please bear with the us, and alert us to the issue as soon as is convenient, so that we may try and resolve things a quickly as possible to avoid any unnecessary discomfort for anyone involved in the game.
Themes listed here may occur during the course of Aftermath. They may be brought in by GMs or may be a result of PC action.
The following list of themes will not appear in Aftermath. They may not appear in your character's backstory or during the game. The GM team will immediately reject any character concept that involves these themes.
If there is another player in the game that you feel uncomfortable roleplaying with, Under Section 4.4 of the CAT Policy anyone has the right to request to be kept apart from another person, as far as is possible. We will do our best to honour such requests, but would like players to note the following:
The game takes place in one room and it is not possible to keep people apart physically. The GMs will do our best to keep people apart in turnsheet actions. We can agree that two people will have a mutual avoidance policy and will do their best to not stray into each others' areas of game. No blame is attributed to either side because of this.
However, due to the format of the game, it may be possible for people to inadvertently interact with similar plots, potentially leading to characters appearing on the same action, or needing to talk to the same NPC, without knowing that the other person is also doing so. When and if this happens, the GMs will try and minimise any interaction, and we expect players to deal with it sensibly, for example, not talking directly to each other in large group conversations.
Anyone who makes such a request about another player or GM should also act to respect that request. Should either party feel for some reason that the request is not being respected, this issue should be raised promptly with a relevant person as per Section 6.1.
If you have any questions about this please contact the GM Team.