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skills

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Skills

Skills describe what your character is personally capable of. If it's something outside the realms of simple day to day existence, chances are there's a skill for it. As standard, your characters are usually as good as the average person at day to day activities without having taken a skill in that area.

In Aftermath, there are 3 Tiers of Skills. During character creation, only the skills from the Basic Tier will be available for purchase. Advanced Tier skills will become available from Turn 1 onwards, and Expert Tier skills will become available from turn 8 (after the Christmas Holiday). Any skill may be bought as long as the Tier is currently available. You can take any skill, so long as that tier is available, regardless of what skills you already have.

For example: Kris wants to purchase Melee Combat without having purchased Basic Combat. This is fine1) and simply represents a persistent gap in their regained memories.

At Character Creation you may take 3 Skills2) from the Basic Tier.

New Skills are learnt automatically over the course of the game: see Advancement.


Basic Tier

These skills are the only skills purchasable from character generation.

Tier one skills are the basic abilities that your character has managed to retain despite their amnesia. These are all general skills that can be used to approach a wide variety of different problems.

Basic Exploration
Basic Survival
Basic Combat
Basic First Aid
Basic Mechanics
Basic Construction
Basic Communication
Basic Organisation

Advanced Tier

These skills are available for purchase from after turn 1.

Tier two skills are some of the more specialised or advanced skills that your character originally had before losing their memory. They take a little longer to come back to you, but generally allow your character to perform more difficult or specialized tasks.

Currently these skills are unavailable to purchase.


Animal Care
Anthropology
Architecture
Bodyguarding
Commanding
Creativity
Diagnostics & Pathology
Electrical Engineering
Excavation
Factory Management
Logistics
Piloting
Surgery
Traversal
Weapons Combat
Zoology

Expert Tier

These skills are available for purchase from turn 8 onwards (after the Christmas Holiday).

Expert Tier Skills represent the peak of your character's former ability. These are either highly advanced or highly specialised.

Currently these skills are unavailable to view or purchase.

1) as long as this is from turn 1 onwards
2) unless you have taken the “wealth of experience” Quirk
skills.1500238969.txt.gz · Last modified: 2017/07/16 21:02 by gm_cameron