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In Aftermath, characters will find themselves in danger from both nature and each other. As such, your characters can acquire a variety of physical wounds, ranging from bruises to lost limbs. Similarly, your character can become ill or poisoned to varying degrees of severity.
Wounds come in three levels of severity: superficial, serious, and permanent.
Type of Wound | Duration | Effects | Removed By | Examples |
---|---|---|---|---|
Superficial | One turn | No mechanical effects | Doesn't need to be removed | Bruises, upset stomach, headache |
Serious | Two turns, one turn to recover | Will affect skills negatively | Basic medical skills | Deep wound, venomous bite, flu |
Permanent | Indefinitely | Will affect skills negatively | Advanced medical skills | Lost limb, badly infected wound |
Getting rid of wounds takes a major action from your own character and the character healing your character. The character doing the healing can heal two people with one major action, whilst being healed takes a full major action. The medical skills to remove a wound depend on how bad the wound is, as in the table above. You don't need to do anything to get rid of superficial wounds.
A serious wound will last two full turnsheets. Once it has been treated, it will only affect one more turn.
Some wounds, such as loss of a limb, are permanent and cannot be removed. However, with advanced medical skills, their effects on your character can be reduced. For example, creating a prosthetic leg for someone who has lost their own.